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  1. MidNight
    Latest Entry

    Certainly the most contentious issue in the now 66-year history of UFOlogy, the MJ-12 saga begins with the 1947 alleged crash and recovery of an alien spacecraft outside Roswell, New Mexico. Soon after, President Harry Truman instructed Secretary of Defense James Forrestal to set up Operation Majestic Twelve, a blue-ribbon, top-secret panel headed by Vannever Bush, a leading Manhattan Project figure and creator of the Memex machine, a forerunner of the modern-day computer. Researchers contend that the MJ-12 committee eventually brokered a sit-down between space aliens and President Dwight D. Eisenhower, during which an agreement was reached to enable alien studies of human biology via abductions and animal mutilations in exchange for use of extraterrestrial “black” technology that would lead to developments like the B-2 “Stealth Bomber.” Later, it was suggested that John Kennedy’s threat to reveal the MJ-12 alien negotiations was the prime reason for his assassination.

    Or Is the Whole Area 51 Spectacle a Smoke Screen?
    To distract us from experimental-weapons testing, the government dangles a couple of UFOs in front of our noses.

    A Timeline of Close Encounters

    1947: A grainy six-page memo supposedly written by Albert Einstein and Robert Oppenheimer lays out general principles for peacefully interacting with aliens, a clear sign to readers of UFO conspiracy forums and websites that the scientific and governmental elite had made contact.

    1948: The Ur-text of UFOlogy is the “Estimate of the Situation,” a military intelligence document from 1948 that concluded that a rash of UFO sitings could only be extraterrestrial in nature.

    1950s: Who should be thanked for the post–World War II boom in communications technology like transistors, lasers, fiber optics, microchips, superconductors, and miracle materials like carbon fiber? According to Philip Corso’s book The Day After Roswell, these were all ­reverse-engineered from alien spacecraft.

    1965: An anonymous source claiming to be a retired Defense Intelligence Agency official outlined a post-Roswell exchange program that, in 1965, sent twelve Americans from the Nevada test site to the aliens’ homeworld, known as Serpo. The eight who returned in 1978 were kept at military installations for six years.

    1979: While the most-well-known theories about the American government and UFOs focus on findings from crash landings like the famous Roswell, New Mexico, incident, secreted away at sites like Area 51, researcher Paul Bennewitz believes he intercepted communications proving Uncle Sam already collaborates with aliens at the underground “Dulce Base” near the Colorado–New Mexico border. A man named Thomas Edwin Castello said in an interview circulating on UFO websites that, based on his experience as a security guard at Dulce, a race of reptilian workers performed manual labor under gray alien supervision.

    1983: Many believe President Reagan’s Strategic Defense Initiative, or Star Wars missile-defense plan, was developed not to protect against a Soviet nuclear attack but rather an alien invasion.

    Late 1980s: Depending on whom you ask, the Aviary is either a group convened by the Defense Department to research alien weapons and biotechnology as well as run interference on civilian investigators, or a more sympathetic group of academics and military figures trying to leak that same information to the public. Believers point to publications by suspected Aviary members like Christopher C. Green, a former CIA analyst who now researches military applications of neuroscience, which should clearly raise eyebrows.

    In 1989, Bob Lazar told a Las Vegas TV station that while working at Area 51, he’d come across flying saucers in hangars and an element so heavy it could not be synthesized on Earth.

    2001: Gary McKinnon, the hacker at the center of an extradition dispute between the U.K. and the U.S., claims that once he broke through flimsy security on military and casa computers, he found “The Disclosure Project,” which collected testimony from air-traffic controllers, nuclear-missile technicians, and others UFO Contacts.

     


  2. Hi to all old friends from PS Home and to new friends here at Atom Universe! I was an active Home player since 2012 and really miss it!! I was in a studio that produced videos, fashion shows, etc, and in PSTalent. I am looking forward to meeting new friends in AU and exploring this new world. Great job Atom!! My PSN ID is kimH_07

     


    Source: New Adventure: AU Hi old and new friends!

  3. DarrianFate
    Latest Entry

    I think it's important to remember that although Atom Universe is a successor to PSHome, it is a spiritual successor. It won't just be cut and paste Home with better graphics and a few new ideas. We have to keep our mind open to the fact that it might not run and act the same way as Home, even fundamentally. Of course there are always ideas from Home that should be kept, and by no means should we completely trash and rework the original foundations of Home, and by no means am I saying that AU isn't worth it for people missing PSHome. It's important to work towards the goals everyone has in mind for the project, just remember that some things WILL be different, and AU, piggybacking off of PSHome, will have it's very own legacy. Something else to call it other than a revival project.

     

     


    Some of us are new to Sony or maybe even to gaming and social networking, some of us have been on PlayStation and PSHome for years, but together, we can stand united, when someone asks who we are, we can look back and what we've done, and how we've felt, and we can all proudly say, in unison, that us, all of us, are one. We are Atomz!

  4. Steven1230's Blog

    Hey everyone, sorry for the long time of posting my next Unreal adventure as it has been one long couple months. This time I set out to learn some new items in the unreal engine to do with the Blueprint system. In the following video you will see me pick up some little square cubes (these represent batteries). These cubes will allow me to recharge my flashlight once it shuts down upon running out of battery life.



    This method was a bit tricky to understand and get working as I am very new to the blueprint system. But with all great challenges it came out working awesomely and as you can see in the video could use some tweaking but works as it is suppose to.

    I will try and get this fully working but again this is just my way of learning the engine so no guarantees. Sit back watch the video and let me know what you think. Video quality is not 100% but it gives you an idea over what it is about.

    Just remember this is a project of my own and is not mean for anything other than me learning. It is very rough and would not work as an actual game itself as it stands.

    [media]https://www.youtube.com/watch?v=IeqjyMv5ysM

  5. Latanavich's Blog

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    After playing the demo I wasn't too happy with the way some of the avatars looked, some had patchy faces or creepy wide open eyes and one of the avatar's arms looked deformed a little, which was more visible when running. I'm hoping they're going to make them look more lifelike because right now the avatars that were on PlayStation Home looked a lot better, facial and body wise.

     

    I didn't like that you had to hold L1 to run rather than just pushing the joystick all the way forward or bringing it back a bit to make the avatar walk, also the female avatars were running odd as if they were a male avatar. It didn't make sense to have the D-pad as well as the analogue sticks to look around and walk around the area. Another thing that didn't make sense was jumping 5 feet up into the air when touching the touch pad, that seemed completely useless and annoying at times when touching the touch pad accidentally. Although I did have fun stacking avatars by "possessing" them and jumping on their heads.

     

    The layout for the avatar drop down actions menu was terribly designed and at times would glitch, showing the same menu twice, or you would see a slightly transparent version of the layout when walking around. The four dances that were available were decent, but other options that were available, like giving another avatar a piggy back ride didn't work out too great, as the two avatars would get stuck together.

     

    It seems that most of the female avatars I had seen were wearing girly and revealing clothing, which is typical since this was an issue for me on PlayStation Home, which made me revert to using a male avatar as I preferred the clothes that were available. Over time developers did add more clothes that were more of my style like jeans, shirts, hoodies and shoes/sneakers etc. But there was only a small amount to choose from.

     

    I understand that this is only a demo and there's still a long way to go, but I'm hoping some of the issues that I have mentioned above will be fixed and hopefully Atom Universe will become a lot more of a better place than PlayStation Home.

  6. juanchop2015atom1's Blog

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  7. The Glitter Factory

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  8. Correbear88's Blog

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  9. Life Is Straange's Blog

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  10. LovedByDarkness' Blog

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  11. What is The meaning of Doge

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  12. BlahDeadBlah's Blog

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  13. Talking to a Screen

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  14. Do you Believe in E.T?

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